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New bike AI-generated images Beta 22

Moto2 26 v2.0

by JorgeNsr Rookie 3 0 original: JorgeNsr, CoconatzzZmilk

Description


PARC FERME

MOTO2 26 v2.0

Parc Ferme physics on the Moto2 2026 pack · Kalex · Boscoscuro · Forward
Category «Moto2 26 v2.0»
Installs next to v1.0

WHAT IS NEW IN 2.0

Version 2.0 is a rebuild, not a patch. Every chassis, the Pirelli tyres and the rider model were worked again from the books and from real data, and every value carries its origin as a comment next to it in the files.

New Pirelli tyres
Rebuilt from zero. Braking at lean, drive out of corners and rear slides are designed as one set, so the bike tells you when you ask too much.

Tyre wear that matters
Each compound warms up, holds for some laps and then fades progressively. The softs are fast and short, the hards last.

Our own rain tyre
Wet laps around 13 to 14 % slower than dry, as in real Moto2. Slicks on a wet track need a lot of care, and rain tyres overheat when the track dries.

Three real chassis
Each bike now uses the geometry of its own 3D model, its own rear linkage and its own mass layout. In 1.0 the three shared the Kalex points.

Engine brake in 3 steps
Position 1 now opens with rear slip like a slipper clutch, half of position 2. Position 0 gives full engine braking.

Calmer at low speed
Standing starts, pit exit and slow manoeuvres are much more stable, without changing how the bike rides at speed.

THE BIKES

2026 Moto2 with the Triumph 765 triple and the spec ECU. The three chassis share the spec parts (engine, gearbox, Brembo brakes, Pirelli tyres, FCC slipper clutch). What differs between them is what is documented about each construction, and the differences are of the order of the real ones, tenths and not seconds.

WHAT IS INSIDE

ENGINE Triumph 765 race unit, cut at 14 400 rpm, shift light at 14 000. Engine braking computed from engine friction and pumping.
GEARBOX Close-ratio race set 2.200 / 1.750 / 1.500 / 1.350 / 1.238 / 1.143, primary 46/85. Quickshifter and auto-blipper.
ELECTRONICS Engine-brake control in 3 positions. 0 = most engine braking, 1 = default (opens with rear slip), 2 = least.
CLUTCH FCC slipper, ramp angle 30 to 55 deg in the garage, default 45 (the FCC standard).
BRAKES Brembo, 290 mm front discs with 4-piston calipers, 218 mm rear.
SUSPENSION Ohlins FGR fork (130 mm, 11.2 N/mm per leg) and TTX36 shock (65 mm, 130 N/mm) on a progressive linkage designed for each chassis.
STEERING Steering damper default 12 in the garage.
AERO Drag calibrated on measured top speed against real Moto2 speed-trap figures.
MASS 217 kg with a 75 kg rider and 3 L of fuel (the FIM minimum). Component model per chassis (engine, frame, swingarm, tank, rider), each part with its own mass and position. Boscoscuro with its carbon swingarm.
GEOMETRY Taken from each bike’s own 3D model. Effective trail with the rider on board about 100 mm (Kalex), 110 mm (Boscoscuro) and 103 mm (Forward).

TYRES · PIRELLI (Parc Ferme model)

Front 125/70 R17 (SC1 soft, SC2 medium), rear 200/65 R17 (SCX supersoft, SC0 soft, SC1 medium), rain SCR front and rear.

  • Braking and leaning share the same grip. Full brakes while you tip in is more than a tyre can do, and the front will tell you.
  • Drive out of corners is progressive. The rear steps out gradually and can be held on the throttle instead of running away.
  • Real carcass stiffness and real wheel masses, cornering stiffness that follows the load, and every key the game reads written explicitly.
Wear (laps of a 4.4 km track, longer tracks wear sooner)
Compound Best grip Holds until Then Worn out
● Rear SCX lap 1 lap 5 −6 % at lap 9 lap 12
● Rear SC0 lap 2 lap 9 −6 % at lap 14 lap 18
● Rear SC1 lap 3 lap 12 −4 % at lap 18 lap 24
● Front SC1 lap 1 lap 8 −5 % at lap 14 lap 18
● Front SC2 lap 3 lap 12 −3.5 % at lap 20 lap 24
● Rain SCR lap 1 lap 12 −6 % at lap 22 lap 28

A new tyre is not at its best on the first lap. Wear rates come from a single measurement for now, so your feedback will help us refine them.

RAIN
The rain tyre gives about 77 % of the slick’s grip and reaches its temperature window in the wet. On a drying track it overheats and loses grip, so the change to slicks has to be timed. Slicks on a wet track are possible only with a lot of care.

HOW TO RIDE IT

  1. Brake upright, release as you lean. The more you lean, the less brake the front can take.
  2. Roll off, don’t chop. Snapping the throttle shut at full lean loads the front right when it has nothing left.
  3. Pick the bike up before you open the throttle. Power comes in as the lean goes out.
  4. Be smooth. Analogue inputs help, and every sudden input costs grip.

KNOWN NOTES

  • With the stick held fully over, the front reaches its limit around 58 to 59 deg. Holding full stick and adding throttle mid-corner can tuck the front.
  • At 200 to 240 km/h on the throttle with a light front, the bars can shake. The steering damper is there for it.
  • On tracks with strong compressions the fork can reach the end of its travel.
  • If you let go of the stick mid-corner the bike tends to keep its line rather than stand up and run wide.

INSTALL

  1. If you ran any earlier test of 2.0, delete the loose folders bikes\Moto2_26_*_V20 (keep paints) and tyres\Pirelli_Moto2_26_V20. Loose folders override the pack.
  2. Copy bikes, tyres and misc into your GP Bikes folder.

v1.0 can stay installed. The two versions use different folders and categories.

CREDITS

3D models, textures, tyre meshes CoconatzzZmilk
Engine sound Fisherman (Moto2 2026 Sound Mod), tuned for these bikes by Parc Ferme
Physics, tyres, third-person dash JorgeNsr / Parc Ferme
See you on track. — JorgeNsr

Downloads

Total downloads3

Made for Beta 22.

Default
mega.nz
Optional
drive.google.com

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