ADR Autodrome International is a fictional race track. It’s a medium-length track with flowing corners. The circuit has 17 corners with a length of 4,529 KM.
The layout is made and finalized after doing some research and finding some inspiration on the internet, mostly in r/RaceTrackDesigns, but unlike the previous 2 tracks, this one is not based on an already existing design by the Redditors. It’s the third scratch-made track, the third and last installment of the ADR Trinity Track Project. With this being released, the ADR Trinity Track has then come to a completion.
This track was started last year, but due to a lot of distractions and some other things, I hadn’t continued it for a very long time. Additional 3D objects that are used to decorate and complete the track, are still taken from various games (credits below). There may or may not be updates in the future, as it’s pretty much 100%, so changing major things, like surface, would affect other things.
- Codemasters – F1 Games Series, for miscellaneous objects
- Kunos Simulazioni – Assetto Corsa, for miscellaneous objects
- Milestone – MotoGP games series, RIDE game series, for miscellaneous objects
If you want to support my work, you can visit
If you found a bug or have any suggestions feel free to report them in my Discord!
My official Discord, ADR Master Server
Official Websites, Adrmeisterwerk
Official Youtube Channel, Adrmeisterwerk
Total downloads: 296